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applet won't load
DrawHouse.Java ===
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import java.applet.Applet;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.*;
import java.util.*;
import java.awt.Graphics;
public class DrawHouses extends Applet{ ArrayList houses; Point2D.Double topLeft, bottomRight; public DrawHouses(){ houses = new ArrayList(); addMouseListener(new MyMouseListener()); } private class MyMouseListener extends MouseAdapter{ public void mousePressed(MouseEvent e){ topLeft = new Point2D.Double(e.getX(),e.getY()); } public void mouseReleased (MouseEvent e){ bottomRight = new Point2D.Double(e.getX(),e.getY()); houses.add(new House(bottomRight.getX() - topLeft.getX(), bottomRight.getY() - topLeft.getY(), topLeft)); repaint(); } } public void paint(Graphics g){ for(int i = 0; i < houses.size(); i++) ((House)(houses.get(i))).draw(g); }}
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House.java
============================= =
import java.applet.Applet;import java.awt.Graphics;import java.awt.geom.Line2D;import java.awt.geom.Rectangle2D;import java.awt.geom.Point2D;import java.awt.Graphics2D;public class House extends Applet{ public House(double x,double y) { xLeft = x; yTop = y; } public void draw(Graphics g) { Graphics2D g2 = (Graphics2D)g; resize(210,210); Point2D.Double k1 = new Point2D.Double(100,100); Point2D.Double k2 = new Point2D.Double(50,150); Point2D.Double k3 = new Point2D.Double(150,150); Line2D.Double sideOne = new Line2D.Double(k1,k2); Line2D.Double sideTwo = new Line2D.Double(k1,k3); Line2D.Double sideThree = new Line2D.Double(k2,k3); Rectangle2D.Double leftRectangle = new Rectangle2D.Double(100,150,30,60); Rectangle2D.Double rightRectangle = new Rectangle2D.Double(160,150,30,60); Rectangle2D.Double windowRectangle = new Rectangle2D.Double(40,50,20,40); Rectangle2D.Double panesRectangle = new Rectangle2D.Double(20,25,10,20); Rectangle2D.Double doorrectangle = new Rectangle2D.Double(85,100,20,40); Line2D.Double leftLine = new Line2D.Double(100,150,30,60); Line2D.Double rightLine = new Line2D.Double(160,150,30,60); Line2D.Double window = new Line2D.Double(40,50,20,40); Line2D.Double panes = new Line2D.Double(20,25,10,20); Line2D.Double door = new Line2D.Double(85,100,20,40); g2.translate(210,210); g2.draw(sideOne); g2.draw(sideTwo); g2.draw(sideThree); g2.draw(leftLine); g2.draw(rightLine); g2.draw(window); g2.draw(panes); g2.draw(door); } private double xLeft; private double yTop;}
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the House compile but then the java applet won't run... what did I do wrong? Can some1 fix it and comment where I did wrong? Much Appreciated. Thanks. (I'm new to this forum)
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Please use code tags to format your code.
Please Edit your code so there are some carriage returns and all of the code does not appear on the same line - it's unreadable.
"the java applet won't run... "
Please post any error messages.
ArchAngel.
O:-)
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