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access violation using threads in Applet
I am new to using threads and I am having a problem using them in applets Is there anyone who would help me solve this problem? I am running on windows XP.
Here is the error message:
java.security.AccessControlException: access denied (java.lang.RuntimePermission modifyThreadGroup)
at java.security.AccessControlContext.checkPermission(AccessControlContext.java:270)
at java.security.AccessController.checkPermission(AccessController.java:401)
at java.lang.SecurityManager.checkPermission(SecurityManager.java:542)
at sun.applet.AppletSecurity.checkAccess(AppletSecurity.java:169)
at java.lang.ThreadGroup.checkAccess(ThreadGroup.java:287)
at java.lang.Thread.init(Thread.java:286)
at java.lang.Thread.<init>(Thread.java:332)
at Ballbewegung1.start(Ballbewegung1.java:19)
at sun.applet.AppletPanel.run(AppletPanel.java:371)
at java.lang.Thread.run(Thread.java:536)
Here is a copy of the code:
import java.applet.*;
import java.awt.*;
public class Ballbewegung1 extends Applet implements Runnable
{
// Initialisierung der Variablen
int x_pos = 10; // x - Position des Balles
int y_pos = 100; // y - Position des Balles
int radius = 20; // Radius des Balles
public void init()
{
setBackground (Color.blue);
}
public void start ()
{
// Schaffen eines neuen Threads, in dem das Spiel läuft
Thread th = new Thread (this);
// Starten des Threads
th.start ();
}
public void stop()
{
}
public void destroy()
{
}
public void run ()
{
// Erniedrigen der ThreadPriority um zeichnen zu erleichtern
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
// Solange true ist läuft der Thread weiter
while (true)
{
// Verändern der x- Koordinate
x_pos ++;
// Neuzeichnen des Applets
repaint();
try
{
// Stoppen des Threads für in Klammern angegebene Millisekunden
Thread.sleep (20);
}
catch (InterruptedException ex)
{
// do nothing
}
// Zurücksetzen der ThreadPriority auf Maximalwert
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
}
}
public void paint (Graphics g)
{
g.setColor (Color.red);
g.fillOval (x_pos - radius, y_pos - radius, 2 * radius, 2 * radius);
}
}
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