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  1. #1
    Join Date
    Feb 2005
    Posts
    10

    Tearing and blinking...

    A second quick question. I double buffer of course, but sometimes there is a fluke and the sprite is 'torn' or blinks sometimes, especially if there is a lot going on, on the screen. How do you avoid tearing and blinking? Does Java swing automatically use double buffering making your double buffer become a triple buffer?

    Hope you could understand my questions, and thanks in advanced.

  2. #2
    Join Date
    Nov 2004
    Location
    Norway
    Posts
    1,560
    If your screen refresh (repaint()) logic results in a very high refresh frequency and
    cause messyness, youmust reconsider your screen update strategy; some updates
    can perhaps be done simultaneously instead of subsequent repaint() calls ?
    eschew obfuscation

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