Pixar Animation Studios combines creative and technical artistry to create original stories in the medium of computer animation. Pixar has created six of the most successful and beloved animated films of all time: Toy Story, A Bug's Life, Toy Story 2, Monsters, Inc., Finding Nemo and The Incredibles. Pixar has won 18 Academy Awardsฎ and its six films have grossed more than $3.2 billion at the worldwide box office to date. The Northern California studio will release its next film, Cars, on June 9, 2006.

1) Mac Software Engineer
Studio Tools

The Studio Tools Department is responsible for developing Pixar’s in-house proprietary film-making software. The Engineering Team is looking for software engineers to help create and maintain new software for the studio. The position requires deep understanding of software application engineering, an ability to collaborate in a small cross-functional team of world-class developers and skill in designing and implementing high quality code.

Responsibilities:

• Design, implement, test and support proprietary 3D film-making software
• Program high quality, robust, easy to maintain code and unit tests in C++, Objective-C and Python
• Work effectively with a development team of Software Engineers, QA, Build, UI, Doc and Project Management to provide world class software for film production

Qualifications:

• Experience programming in C++ and Objective-C/Cocoa
• Bachelor's degree in Computer Science or equivalent
• Strong object-oriented design and implementation skills
• Experience with OS X
• Experience/Knowledge of 3D graphics, interaction techniques and 3D applications (e.g. Maya, SOFTIMAGE) is a plus
• Proven ability to work with a team to deliver high quality software in a fast paced, dynamic environment

2) Software Engineer
Studio Tools

The Studio Tools Department is responsible for developing Pixar’s in-house proprietary film-making software. The Engineering Team is looking for software engineers to help create and maintain new software for the studio. The position requires deep understanding of software application engineering, an ability to collaborate in a small cross-functional team of world-class developers and skill in designing and implementing high quality code.


Responsibilities:

• Design, implement, test and support proprietary 3D film-making software
• Program high quality, robust, easy to maintain code and unit tests in C++, Objective-C and Python
• Work effectively with a development team of Software Engineers, QA, Build, UI, Doc and Project Management to provide world class software for film production

Qualifications:

• Experience programming in C++ or Objective-C
• Bachelor's degree in Computer Science or equivalent
• Experience with modern development toolkits such as Cocoa and Qt
• Strong object-oriented design and implementation skills
• Experience with UNIX / LINUX
• Experience/Knowledge of 3D graphics, interaction techniques and 3D applications (e.g. Maya, SOFTIMAGE) is a plus
• Proven ability to work with a team to deliver high quality software in a fast paced, dynamic environment

3) Software Engineer, Motion Picture Group
Studio Tools

Summary of Job:

The Studio Tools Department is responsible for developing Pixar’s in-house proprietary animation software. The Engineering Team is looking for Mac software engineers to help create and maintain new software for the studio. The position requires a deep understanding of software application engineering, an ability to collaborate in a cross-functional team of world-class developers, and skill in designing and implementing robust, easy to maintain code.

Responsibilities:

• Develop, implement, test and support software
• Work effectively with a team of engineers and program managers.
• Work with artists and developers to provide world class software development and support for film production

Qualifications:

• 5+ years of experience engineering in Objective-C / Cocoa
• Bachelor's degree in Computer Science or equivalent
Strong OS X application development experience
• Experience working with technical and non-technical software users
• Experience developing multimedia applications used by creative professionals a plus
• Experience with OS X multimedia architecture and APIs including Quicktime, Core Audio, and Core Video
• Commitment to creating world class production tools
• Strong problem solving skills with high attention to detail and quality
• Excellent verbal and written communication skills
• Proven ability to work with a team to deliver high quality software in a fast paced, dynamic, deadline oriented environment

TO APPLY please go to www.pixar.com. Click on "Company Info" then "Jobs." Or send your resume AND cover letter to epalmore@pixar.com

Pixar is an Equal Opportunity Employer.