Clock using C++ & DirectX


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Thread: Clock using C++ & DirectX

  1. #1
    Join Date
    Jul 2005
    Posts
    17

    Arrow Clock using C++ & DirectX

    I'm trying to do a clock using the DirectX & C++.
    So I wrote quite everything but now I have a BIG problem, I have to use the system time and apply the hour to the hour hand on the clock and the same for the minute hand.
    I have created a function called SetValue(int valueH, int valueM) that calculates and sets the position on the clock of the hands, but I don't know how can I get the system time.
    Here my control (part of a code):
    Code:
    	static int minute = 0;
    	static int hour = 1;
    	minute++;
    
    	if (minute > 59)
    	{
    		if (hour > 11)
    			hour = 0;
    		hour++;
    		minute = 0;
    	}
    
    	for (i = 0; i < Clock; i++)
    		ClockV.getElement(i)->SetValue(hour, minute);
    By now che hands rotate, but not using the system time!

    Please help me!! :( :(
    Last edited by Arkanops; 04-14-2006 at 10:18 AM.

  2. #2
    Join Date
    Jan 2005
    Location
    UK
    Posts
    604
    Hi,

    try
    CTime timeNow = CTime::GetCurrentTime();
    string nowStr = timeNow.Format("%Y-%m-%d_%H:%M:%S");
    ...

    D

  3. #3
    Join Date
    Jul 2005
    Posts
    17
    Not usable with DirectX

  4. #4
    Join Date
    Jul 2005
    Posts
    17
    Problem fixed!!
    Last edited by Arkanops; 04-14-2006 at 10:59 AM.

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