Hello,
The class BouncingBall makes the ball move around a box bouncing back and forth when it hits the "wall". My problems is that it moves too fast. Is there a way to make it move a little bit slower?
Thanks for your help.
Code:public class BouncingBall extends SelfDrawingBall { int dx = 20; int dy = 17; public BouncingBall() { super(); } public void bounce() { for (int i=0; i<500; i++) { if ((xPosition<0) || (xPosition + diameter)>300) dx = -dx; if ((yPosition<0) || (yPosition + diameter)>300) dy = -dy; super.move(dx,dy); super.draw(); } } }Code:public class SelfDrawingBall extends Ball { public SelfDrawingBall () { super (); } protected void draw() { Canvas myCanvas = Canvas.getCanvas(); myCanvas.draw(this, colour, new Ellipse2D.Double(xPosition, yPosition, diameter, diameter)); } }Code:public class Ball { protected int diameter; protected int xPosition; protected int yPosition; protected String colour; public Ball() { diameter = 30; xPosition = 100; yPosition = 100; colour = "red"; } public Ball(int diam) { diameter = diam; xPosition = 100; yPosition = 100; colour = "red"; } public void blowUp () { diameter = diameter + 10; } public void move (int dx, int dy) { xPosition = xPosition + dx; yPosition = yPosition + dy; } public int getX () { return xPosition; } public int getY () { return yPosition; } public void setX (int newX) { xPosition = newX; } public void setY (int newY) { yPosition = newY; } public Shape shape() { return new java.awt.geom.Ellipse2D.Float(diameter, diameter, xPosition, yPosition); } }


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