please explain how to use STRINGTABLE in a resource file?
I have been having SO MUCH trouble finding an answer to this. And I've tried a hundred different thigns in code. I want to have a string table in my .res file, and then when my program executes put them into a TStringList (BCB). But I can't figure out how to do it and I have been very very unsuccessful trying to find a place that can tell me how.
Here's how the code is in a .RC file, just for kicks
I am not sure of the exact syntax myself, but you can load a list box with default strings using the editor and then look at the resource file that it generates or just use that list box (you can use hidden items, its handy sometimes!) as a string table instead.
TRuthfully, I was looking for the code, because I was trying to load it into a string table and it just wasn't working.
Have you tried LoadString() function??
The LoadString function loads a string resource from the executable file associated with a specified module, copies the string into a buffer, and appends a terminating NULL character.
All the Best.
int LoadString(HINSTANCE hInstance,
Palem Gopalakrishna http://www.geocities.com/krishnapg/
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