I'm making a text-based RPG game. It uses only the standard c++ library
files. I have done great
until I started creating a traversable map. It relies on text for descriptions
and the program must
output the text at the user's command. I need some sort of storage container
or STL container to hold
the text files. I have tried using arrays, but they are quite inefficient
due to the fact I'm using classes,
inheritance, and polymorphism. I have thought about using maps or vectors.
Do you have any
experience with these kind of problems? If you do, can you give me a few