-
Programming
This is assignemnt work for a course that I do. I am a novice programmer &
am trying to understand
how to define the problem then implement them in code. Any help & advice
would be most appreciated.
Please note that I would like answers to all the problems so that I can use
them to work on biger problems in the future
The aim of this assignment is to exercise your skills in using Java to develop
a program for a computer graphics problem. You may work as an individual
or you may
team up with someone else to work as a pair.
You must choose one of the alternative assignments listed below.
A1: Rubberbanding and transformations
The first stage is to allow the user to use the technique of ‘rubberbanding’
to interactively construct a simple picture that represents the logo for
a fictitious company.
The rubberbanding process must support the addition, movement and deletion
of points to create the lines that make up the logo. The interface should
then allow the
user to press separate buttons to apply up to four different repeated transformations
in order to make the logo look more impressive. Figure 1 gives some examples
applied to the logo made of the letters ‘IMAGE’ and to a simple logo in the
shape of a bird that you might like to consider. To gain some extra marks,
you could
make these examples a little more impressive by using different colours for
each repetition of the logo or filling each repetition with a solid colour.
A2: Rubberbanding and animation
The first stage is to allow the user to use the technique of ‘rubberbanding’
to interactively construct a drawing of a simple object, e.g. the outline
of a bird as shown in
Figure 1. The rubberbanding process must support the addition, movement and
deletion of points to create the lines that make up the object. The interface
should
then allow the user to press a button labelled ‘bounce’, whereupon the picture
will automatically move around the screen bouncing off the edges of the screen
using a
simple angle of reflection calculation. To gain some extra marks, you could
leave a trail behind the moving object that could be made up of the object
itself drawn
using a lighter colour.
A3: Hierarchical transformations
For this assignment you should create a simulation of a robot arm that can
be manipulated by a user. As described in the lecture notes (and shown in
Figure 2) the
robot arm should be made up of 5 pieces and the user should be able to alter
each piece in its local coordinate system, with the program combining all
the separate
pieces to draw the robot arm in the world coordinate system.
For this project, you will have to address the problem of drawing all the
different coordinate systems on the screen at once, and manipulating each
separate piece in
its own coordinate system using suitable controls. As an example, you might
manipulate the upper arm of the robot using buttons to control the increase
or decrease
in rotation angle and length in the upper arm’s local coordinate system.
As you changed these values, the complete robot arm in the world coordinate
system would
also move accordingly.
Deliverables
For each project, the deliverables are as follows:
Introduction page – name, user_id, module, lecturer, project title,
date, copy of readme.txt file on the accompanying floppy disc. The readme.txt
file should
include names of relevant files on the disc and how to run the program.
The program must work on a PC (so do not just test it on a Sun).
Brief design document, (maximum 3 pages). Include a schematic diagram
that shows the relationship between the classes in your system, a state diagram(s)
to show the user interaction and a diagram of the interface design.
For each diagram give explanatory accompanying text, e.g. for the interface
diagram,
explain why the interface was designed as it was. Hand drawn diagrams
are ok.
User guide (maximum 4 pages, including screen shots) – include a simple
worked example, showing what the output should be. (I will follow this worked
example as an initial test.)
Discussion and conclusions document, including time taken on the project
(maximum 1 page). Also (each person should) include answers to the following:
What is good about this work is…
What is not so good about this work is…
What I would need to do to make it better is…
I took… amount of time on the design, …amount of time on the implementation
and … amount of time on the testing because…
Program listings – load the source code into Microsoft Word and print
out as font Courier New, size 8, with each new class starting on a separate
page.
A disc (labelled with name, course, project title) with appropriate
subdirectories containing the complete Java source and compiled byte code
for the system.
You should also zip all the source code, executable code and documentation
and send it to me via e-mail. This way I will have a backup copy of all your
work if, for some reason, the disc does not work.
Except for the program listings, all other documentation should be printed
in Times New Roman, size 12 (or equivalent if Microsoft Word is not being
used).
Marking
Each program will be run and initially tested by following the details in
the user guide. Marks will be deducted for ‘sloppy’ documentation – this
includes the program
code.
Basic marks will be given for a basic tool. The program must work, so at
least write stubs for functions that are not completed. Marks will be split
approximately
equally between (i) a satisfactory working tool and (ii) user and design
documentation and well-structured program code. A small amount of marks are
reserved for
a polished product and a little imagination.
-
Re: Programming
Good luck with your homework. I've never seen anybody provide a code sample
of more than about 20 lines in any newsgroup I've looked at. Don't expect
answers to these problems here.
Paul Vatish <ACP99PMV@Sheffield.ac.uk> wrote in message
news:38d887ab$1@news.devx.com...
>
> This is assignemnt work for a course that I do. I am a novice programmer &
> am trying to understand
> how to define the problem then implement them in code. Any help & advice
> would be most appreciated.
> Please note that I would like answers to all the problems so that I can
use
> them to work on biger problems in the future
>
> The aim of this assignment is to exercise your skills in using Java to
develop
> a program for a computer graphics problem. You may work as an individual
> or you may
> team up with someone else to work as a pair.
>
> You must choose one of the alternative assignments listed below.
>
> A1: Rubberbanding and transformations
>
> The first stage is to allow the user to use the technique of
'rubberbanding'
> to interactively construct a simple picture that represents the logo for
> a fictitious company.
> The rubberbanding process must support the addition, movement and deletion
> of points to create the lines that make up the logo. The interface should
> then allow the
> user to press separate buttons to apply up to four different repeated
transformations
> in order to make the logo look more impressive. Figure 1 gives some
examples
> applied to the logo made of the letters 'IMAGE' and to a simple logo in
the
> shape of a bird that you might like to consider. To gain some extra marks,
> you could
> make these examples a little more impressive by using different colours
for
> each repetition of the logo or filling each repetition with a solid
colour.
>
> A2: Rubberbanding and animation
>
> The first stage is to allow the user to use the technique of
'rubberbanding'
> to interactively construct a drawing of a simple object, e.g. the outline
> of a bird as shown in
> Figure 1. The rubberbanding process must support the addition, movement
and
> deletion of points to create the lines that make up the object. The
interface
> should
> then allow the user to press a button labelled 'bounce', whereupon the
picture
> will automatically move around the screen bouncing off the edges of the
screen
> using a
> simple angle of reflection calculation. To gain some extra marks, you
could
> leave a trail behind the moving object that could be made up of the object
> itself drawn
> using a lighter colour.
>
> A3: Hierarchical transformations
>
> For this assignment you should create a simulation of a robot arm that can
> be manipulated by a user. As described in the lecture notes (and shown in
> Figure 2) the
> robot arm should be made up of 5 pieces and the user should be able to
alter
> each piece in its local coordinate system, with the program combining all
> the separate
> pieces to draw the robot arm in the world coordinate system.
>
> For this project, you will have to address the problem of drawing all the
> different coordinate systems on the screen at once, and manipulating each
> separate piece in
> its own coordinate system using suitable controls. As an example, you
might
> manipulate the upper arm of the robot using buttons to control the
increase
> or decrease
> in rotation angle and length in the upper arm's local coordinate system.
> As you changed these values, the complete robot arm in the world
coordinate
> system would
> also move accordingly.
>
> Deliverables
>
> For each project, the deliverables are as follows:
>
> Introduction page - name, user_id, module, lecturer, project title,
> date, copy of readme.txt file on the accompanying floppy disc. The
readme.txt
> file should
> include names of relevant files on the disc and how to run the
program.
> The program must work on a PC (so do not just test it on a Sun).
> Brief design document, (maximum 3 pages). Include a schematic diagram
> that shows the relationship between the classes in your system, a state
diagram(s)
> to show the user interaction and a diagram of the interface design.
> For each diagram give explanatory accompanying text, e.g. for the
interface
> diagram,
> explain why the interface was designed as it was. Hand drawn diagrams
> are ok.
> User guide (maximum 4 pages, including screen shots) - include a
simple
> worked example, showing what the output should be. (I will follow this
worked
> example as an initial test.)
> Discussion and conclusions document, including time taken on the
project
> (maximum 1 page). Also (each person should) include answers to the
following:
> What is good about this work is.
> What is not so good about this work is.
> What I would need to do to make it better is.
> I took. amount of time on the design, .amount of time on the
implementation
> and . amount of time on the testing because.
> Program listings - load the source code into Microsoft Word and print
> out as font Courier New, size 8, with each new class starting on a
separate
> page.
> A disc (labelled with name, course, project title) with appropriate
> subdirectories containing the complete Java source and compiled byte code
> for the system.
> You should also zip all the source code, executable code and
documentation
> and send it to me via e-mail. This way I will have a backup copy of all
your
> work if, for some reason, the disc does not work.
>
> Except for the program listings, all other documentation should be printed
> in Times New Roman, size 12 (or equivalent if Microsoft Word is not being
> used).
>
> Marking
>
> Each program will be run and initially tested by following the details in
> the user guide. Marks will be deducted for 'sloppy' documentation - this
> includes the program
> code.
>
> Basic marks will be given for a basic tool. The program must work, so at
> least write stubs for functions that are not completed. Marks will be
split
> approximately
> equally between (i) a satisfactory working tool and (ii) user and design
> documentation and well-structured program code. A small amount of marks
are
> reserved for
> a polished product and a little imagination.
>
-
Re: Programming
Pauls pretty much on the right track , especially in a getting started
group. The answers to questions dont normally involve major consultancy
efforts 
You might help yourself if you look at the java 2d api at Sun.com. It has
some interesting examples of graphics stuff to help get you started.
Regards
John Timney (MVP)
Paul Clapham <pclapham@core-mark.com> wrote in message
news:38d8eefb$1@news.devx.com...
> Good luck with your homework. I've never seen anybody provide a code
sample
> of more than about 20 lines in any newsgroup I've looked at. Don't expect
> answers to these problems here.
>
> Paul Vatish <ACP99PMV@Sheffield.ac.uk> wrote in message
> news:38d887ab$1@news.devx.com...
> >
> > This is assignemnt work for a course that I do. I am a novice programmer
&
> > am trying to understand
> > how to define the problem then implement them in code. Any help & advice
> > would be most appreciated.
> > Please note that I would like answers to all the problems so that I can
> use
> > them to work on biger problems in the future
> >
> > The aim of this assignment is to exercise your skills in using Java to
> develop
> > a program for a computer graphics problem. You may work as an individual
> > or you may
> > team up with someone else to work as a pair.
> >
> > You must choose one of the alternative assignments listed below.
> >
> > A1: Rubberbanding and transformations
> >
> > The first stage is to allow the user to use the technique of
> 'rubberbanding'
> > to interactively construct a simple picture that represents the logo for
> > a fictitious company.
> > The rubberbanding process must support the addition, movement and
deletion
> > of points to create the lines that make up the logo. The interface
should
> > then allow the
> > user to press separate buttons to apply up to four different repeated
> transformations
> > in order to make the logo look more impressive. Figure 1 gives some
> examples
> > applied to the logo made of the letters 'IMAGE' and to a simple logo in
> the
> > shape of a bird that you might like to consider. To gain some extra
marks,
> > you could
> > make these examples a little more impressive by using different colours
> for
> > each repetition of the logo or filling each repetition with a solid
> colour.
> >
> > A2: Rubberbanding and animation
> >
> > The first stage is to allow the user to use the technique of
> 'rubberbanding'
> > to interactively construct a drawing of a simple object, e.g. the
outline
> > of a bird as shown in
> > Figure 1. The rubberbanding process must support the addition, movement
> and
> > deletion of points to create the lines that make up the object. The
> interface
> > should
> > then allow the user to press a button labelled 'bounce', whereupon the
> picture
> > will automatically move around the screen bouncing off the edges of the
> screen
> > using a
> > simple angle of reflection calculation. To gain some extra marks, you
> could
> > leave a trail behind the moving object that could be made up of the
object
> > itself drawn
> > using a lighter colour.
> >
> > A3: Hierarchical transformations
> >
> > For this assignment you should create a simulation of a robot arm that
can
> > be manipulated by a user. As described in the lecture notes (and shown
in
> > Figure 2) the
> > robot arm should be made up of 5 pieces and the user should be able to
> alter
> > each piece in its local coordinate system, with the program combining
all
> > the separate
> > pieces to draw the robot arm in the world coordinate system.
> >
> > For this project, you will have to address the problem of drawing all
the
> > different coordinate systems on the screen at once, and manipulating
each
> > separate piece in
> > its own coordinate system using suitable controls. As an example, you
> might
> > manipulate the upper arm of the robot using buttons to control the
> increase
> > or decrease
> > in rotation angle and length in the upper arm's local coordinate system.
> > As you changed these values, the complete robot arm in the world
> coordinate
> > system would
> > also move accordingly.
> >
> > Deliverables
> >
> > For each project, the deliverables are as follows:
> >
> > Introduction page - name, user_id, module, lecturer, project title,
> > date, copy of readme.txt file on the accompanying floppy disc. The
> readme.txt
> > file should
> > include names of relevant files on the disc and how to run the
> program.
> > The program must work on a PC (so do not just test it on a Sun).
> > Brief design document, (maximum 3 pages). Include a schematic
diagram
> > that shows the relationship between the classes in your system, a state
> diagram(s)
> > to show the user interaction and a diagram of the interface design.
> > For each diagram give explanatory accompanying text, e.g. for the
> interface
> > diagram,
> > explain why the interface was designed as it was. Hand drawn
diagrams
> > are ok.
> > User guide (maximum 4 pages, including screen shots) - include a
> simple
> > worked example, showing what the output should be. (I will follow this
> worked
> > example as an initial test.)
> > Discussion and conclusions document, including time taken on the
> project
> > (maximum 1 page). Also (each person should) include answers to the
> following:
> > What is good about this work is.
> > What is not so good about this work is.
> > What I would need to do to make it better is.
> > I took. amount of time on the design, .amount of time on the
> implementation
> > and . amount of time on the testing because.
> > Program listings - load the source code into Microsoft Word and
print
> > out as font Courier New, size 8, with each new class starting on a
> separate
> > page.
> > A disc (labelled with name, course, project title) with appropriate
> > subdirectories containing the complete Java source and compiled byte
code
> > for the system.
> > You should also zip all the source code, executable code and
> documentation
> > and send it to me via e-mail. This way I will have a backup copy of all
> your
> > work if, for some reason, the disc does not work.
> >
> > Except for the program listings, all other documentation should be
printed
> > in Times New Roman, size 12 (or equivalent if Microsoft Word is not
being
> > used).
> >
> > Marking
> >
> > Each program will be run and initially tested by following the details
in
> > the user guide. Marks will be deducted for 'sloppy' documentation - this
> > includes the program
> > code.
> >
> > Basic marks will be given for a basic tool. The program must work, so at
> > least write stubs for functions that are not completed. Marks will be
> split
> > approximately
> > equally between (i) a satisfactory working tool and (ii) user and design
> > documentation and well-structured program code. A small amount of marks
> are
> > reserved for
> > a polished product and a little imagination.
> >
>
>
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Development Centers
-- Android Development Center
-- Cloud Development Project Center
-- HTML5 Development Center
-- Windows Mobile Development Center
|