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What is the graphics object
I've been using the graphics object to paint an entire usercontrol. I've
come across a few questions that I cannot find the answer to in books. First
of all, in terms of APIs, what is the graphics object, is it a device
context? Why do I have to use Me.CreateGraphics all the time? I guess what
I'm after is some general info regarding what is happening under the hood
when I use the Graphics objects.
Cheers
--
Michael Culley
www.vbdotcom.com
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Re: What is the graphics object
Michael,
>I've been using the graphics object to paint an entire usercontrol. I've
>come across a few questions that I cannot find the answer to in books. First
>of all, in terms of APIs, what is the graphics object, is it a device
>context?
It's not correct to say it *is* a device context, but you're close. The
Graphics class encapsulates a device context and methods you invoke on a
graphics object have an effect on that device context.
>Why do I have to use Me.CreateGraphics all the time?
That's roughly equivalent, conceptually, to GetDC in old-school windows
programming.
--
Turn on, tune in, download.
zane@mvps.org
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