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game programming, DirectX
Hi guys!
I have been programming a little in Turbo C, game programming. You know,
doublebuffers, screenbuffers, sprites etc. Now I want to use Direct X and
VC++, to make games. I don't wanna start with a huge project, just small,
simple games from the beginning. I was thinking of making a Win32 Console
project, If you can use DirectX within that. So can someone give me a little
push in right direction please.
Thanks
/J Lindroos
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Re: game programming, DirectX
get the book by sams on directx from the "high performance" series. Its still
valid (due to com specs) but for older version.
"J Lindroos" <j_vcpp@hotmail.com> wrote:
>
>Hi guys!
>I have been programming a little in Turbo C, game programming. You know,
>doublebuffers, screenbuffers, sprites etc. Now I want to use Direct X and
>VC++, to make games. I don't wanna start with a huge project, just small,
>simple games from the beginning. I was thinking of making a Win32 Console
>project, If you can use DirectX within that. So can someone give me a little
>push in right direction please.
>
>Thanks
>/J Lindroos
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