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PrBoom Turn-Snapping Bug
There is a source port for the video game Doom called PrBoom. PrBoom has a turn-snapping bug in it that causes your character to automatically snap about 180 degrees when you make your first movement. This is really annoying, especially when you're trying to record demos. I was wondering if someone cound take a look at the code and fix it. If the problem isn't in the executable, it might be in one of the dynamic link libraries.
Thanks for your help, Phil [[original message edited by moderator]] Last edited by Danny; 12-25-2004 at 12:50 PM. |
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#2
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For security reasons, I removed the urls that were included in your original message. zip files may be pretty dangerous, especially for novices who donwload them without checking their content. If you would like to post a specific, pin-pointed problem, you may post a relevant portion of the code inline.
If you would like to get the assitance of a professional developer in reviewing an entire project, please post your emails and those who are interested will contact you directly. Danny
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Danny Kalev |
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