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Finite State Machines
I'm working on a design for a finite state machine. Normally, any FSM state will have embedded within it, the logic for the next state to enter. For example, the "Eat" state will have embedded in it logic for the Sleep or Poo states that might follow.
Now, what I want to do is set up a state machine where the next state to be entered is determined by external conditions.
I'm sure that this can be done. However, I'm wondering if there are any gotchas that I might run into when coding. Or, better still, does anyone have any recommendations?
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Last edited by Phil Weber; 04-13-2008 at 09:36 PM.
Phil Weber
http://www.philweber.com
Please post questions to the forums, where others may benefit.
I do not offer free assistance by e-mail. Thank you!
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I'm using version 3.0 with VS2005. There is a state machine class/engine in the WF, isn't there?
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