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Thread: Splash Window In VC++

  1. #1
    Join Date
    May 2010

    Splash Window In VC++

    currently the positions of my bitmaps and buttons on the opening window are set in the IDD_Splash section, by physically moving them into the locations on the window. I put 2 all the way on the right edge. however, depending on the computer screen resolution, sometimes the bitmaps are on the edge, sometimes away from the edge. is there another way to display bitmaps and buttons more accurately? maybe the way windows can be displayed using proportions of the parent window, not in absolute terms?
    Last edited by jimlau; 05-26-2010 at 06:56 PM.

  2. #2
    Join Date
    Dec 2003
    I do not know the best way to handle this. One easy way is to splash with directx (directdraw?). Get the resolution, scale to fit it, and display your image for a moment at a reasonable scale. However this could result in pages of code for so simple a task.

    Are splash screens still "IN" ? I always hate waiting for such junk to go away so I can do whatever it was I wanted to do. I havent seen a program with a splash in a while, so maybe this style of applicaiton has gone away or is somewhat less in style?

  3. #3
    Join Date
    May 2010
    not sure a splash screen is any different than other windows. anyway, this is the code i use to put the icons in the window. but i don't know of a function that includes coordinates, instead of width and height.

    BOOL CSplashDlg::OnInitDialog()



    CRect rect;
    SystemParametersInfo(SPI_GETWORKAREA, 0, &rect, 0);

    return TRUE;


  4. #4
    Join Date
    Dec 2003

    Maybe this will help.

    I was doing it using a third party library called wxwidgets from way back, I do not know if that is still a good, current package to use but it had a nice splash screen.

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